Uniformly accelerated motion calculator
Calculator Usage
This uniformly accelerated motion calculator approximates values to two decimal places, so some results may vary depending on the number of decimals used.
This uniformly accelerated motion calculator has 6 main fields: X = distance, Xo = initial distance, Vo = initial velocity, Vf = final velocity, A = acceleration, and T = time. To successfully perform the simulation, the uniformly accelerated motion calculator requires 3 initial data points, which can be any combination of 3 of the main data points (excluding initial distance).
Stop (s) This field will cause the calculator to stop and record data at [x] seconds into the motion, and the results at that moment can be viewed by pressing the button below. If the uniformly accelerated motion does not reach that number of seconds, the results will remain empty.
Stop (m) This field will cause the calculator to stop and record data at [x] meters into the motion, and the results at that moment can be viewed by pressing the button below. If the uniformly accelerated motion does not reach that distance, the results will remain empty.
FPS This field defines the frames per second (fps) in the simulation. It is set to 50 fps by default, but if the uniformly accelerated motion runs slowly, you can lower it until the image is smooth.
Problems to solve with the calculator
You just have to click the solve button and the simulation will start in the calculator.
Problem 1: An object that is at rest advances 30 meters and ends up at velocity of 25m/s. Define the time it took the object to reach 30 meters.
Problem 2: A car that starts at 100m/s and ends up at rest in 3 seconds, calculate the applied acceleration
Problem 3: What was the initial velocity of a robot that ends up a movement at 10m/s in 4 seconds if we know that the applied acceleration was of -30m/s.
Problem 4: An object travels at a velocity of 40m/s, if it decides to stop in 3 seconds, Calculate the necessary acceleration to stop the object in 3 seconds.