Constant velocity motion calculator
The uniform motion calculator approximates results to 2 decimal places, so if the same problem is solved by hand with more or fewer decimals, the result may vary.
This uniform linear motion calculator has 3 main fields and 3 secondary fields, each with its function and requirement defined below.
Main Fields
The main fields of this calculator are: X = Distance or Position, V = Velocity, and T = Time. There is also the field Xo, which is the initial position of the object. It should only be filled in if the problem analysis requires it, but in most problems, it is not necessary.
To calculate the motion and display the problem results, it is necessary to enter at least 2 of the 3 main fields. Any combination of data will be valid for solving a problem.
Secondary Fields
Stop (s): The calculator will save a copy of the motion at the exact second entered in this field.
Stop (m): Similar to stopping at seconds, the system will save the data when the motion reaches the specified number of meters.
For both "stop in seconds" and "stop in meters," if the motion does not reach those results (e.g., if you set it to stop at 10 seconds, but the motion ends at 8 seconds), then the fields displaying the data will remain empty.
FPS: This field defines the frames per second in the simulation. It is set to 50 fps by default, but if the uniform motion calculator runs slowly, it is recommended to decrease the default fps setting.
Sample Problems
Problem 1: How long does a vehicle traveling at 10 m/s take to cover 35 meters?
Problem 2: A robot has traveled a distance of 44 meters in 6 seconds. What is the robot's speed?
Problem 3: How much distance is covered by an object traveling at a speed of 55 m/s for 6.3 seconds?
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